Files
3D-FPS/3D FPS/Assets/Scripts/PauseScreen.cs
Michal Sedlák c40fda000e Added pause menu
Pause menu with settings
2024-12-11 20:55:11 +01:00

43 lines
886 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class PauseScreen : MonoBehaviour
{
public GameObject pauseMenu;
public GameObject settingsMenu;
void Update()
{
if(Input.GetKeyDown(KeyCode.Escape))
{
Cursor.lockState = CursorLockMode.None;
Time.timeScale = 0;
pauseMenu.SetActive(true);
}
}
public void RestartButtonn()
{
Time.timeScale = 1;
SceneManager.LoadScene("SampleScene");
}
public void ExitButtonn()
{
Application.Quit();
}
public void ContinueButtonn()
{
Time.timeScale = 1;
pauseMenu.SetActive(false);
Cursor.lockState = CursorLockMode.Locked;
}
public void SettingButtonn()
{
settingsMenu.SetActive(true);
}
}