using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class PauseScreen : MonoBehaviour { public GameObject pauseMenu; public GameObject settingsMenu; void Update() { if(Input.GetKeyDown(KeyCode.Escape)) { Cursor.lockState = CursorLockMode.None; Time.timeScale = 0; pauseMenu.SetActive(true); } } public void RestartButtonn() { Time.timeScale = 1; SceneManager.LoadScene("SampleScene"); } public void ExitButtonn() { Application.Quit(); } public void ContinueButtonn() { Time.timeScale = 1; pauseMenu.SetActive(false); Cursor.lockState = CursorLockMode.Locked; } public void SettingButtonn() { settingsMenu.SetActive(true); } }