37 lines
743 B
C#
37 lines
743 B
C#
using UnityEngine;
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public class GameHandler : MonoBehaviour
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{
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private MapGenManager mapGen;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Awake()
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{
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mapGen = GetComponent<MapGenManager>();
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mapGen.OnGenerationComplete += HandleStart;
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}
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void HandleStart(MapGenManager map)
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{
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var Rooms = map.GridToRoom;
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/*----- For now only open the doors -----*/
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foreach (var room in mapGen.GridToRoom)
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{
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var rh = room.Value.GetComponent<RoomHandler>();
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}
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}
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}
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