using UnityEngine; using UnityEngine.UI; using TMPro; public class CardUI : MonoBehaviour { [SerializeField] private string cardname; [SerializeField] private PlayerSkillTree.Skills skill; [SerializeField] private PotionHandler.PotionType potionType = PotionHandler.PotionType.None; public PlayerSkillTree.Skills Skill { get => skill; private set => skill = value; } public string Name { get => cardname; private set => cardname = value; } private void Start() { Skill = skill; GetComponent