using UnityEngine;
///
/// Object handling Room logic
///
///
public class RoomHandler : MonoBehaviour
{
[SerializeField] private GameObject wallNorth;
[SerializeField] private GameObject wallSouth;
[SerializeField] private GameObject wallEast;
[SerializeField] private GameObject wallWest;
///
/// Creates entrances to corridors leading to other rooms
///
///
///
///
///
public void SetEntrances(bool northOpen, bool southOpen, bool eastOpen, bool westOpen)
{
wallNorth.SetActive(!northOpen);
wallSouth.SetActive(!southOpen);
wallEast.SetActive(!eastOpen);
wallWest.SetActive(!westOpen);
}
}