using UnityEngine; public class CameraZoom : MonoBehaviour { public float zoomSpeed = 10f; // Speed of zooming public float minZoom = 5f; // Minimum zoom distance public float maxZoom = 20f; // Maximum zoom distance private Camera cam; void Start() { cam = GetComponent(); // Get the Camera component attached to the GameObject } void Update() { // Get the scroll wheel input float scrollInput = Input.GetAxis("Mouse ScrollWheel"); // Calculate the new field of view (FOV) float newFOV = cam.fieldOfView - scrollInput * zoomSpeed; // Clamp the FOV to be within the min and max zoom distances cam.fieldOfView = Mathf.Clamp(newFOV, minZoom, maxZoom); } }