diff --git a/3D blobici/Assets/Scripts/MapGen/MapGenManager.cs b/3D blobici/Assets/Scripts/MapGen/MapGenManager.cs index a76338b..135f213 100644 --- a/3D blobici/Assets/Scripts/MapGen/MapGenManager.cs +++ b/3D blobici/Assets/Scripts/MapGen/MapGenManager.cs @@ -48,7 +48,7 @@ public class MapGenManager : MonoBehaviour startPoint.GetComponent().SetEntrances(false, false, true, false); // Instantiate the player at the starting position - GameObject player = Instantiate(Player, new Vector3(startPos.x, 1, startPos.z), Quaternion.identity, transform); + GameObject player = Instantiate(Player, new Vector3(startPos.x, 1, startPos.z - 5), Quaternion.identity, transform); // Generate a random number of rooms int roomCount = Random.Range(minRoomsNumber, maxRoomsNumber);