Collisions, AI tweaks
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@@ -103,11 +103,7 @@ public class RoomHandler : MonoBehaviour
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agent.Warp(spawnPosition);
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}
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if (agent.isOnNavMesh)
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{
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Debug.Log("Enemy successfully placed on NavMesh");
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}
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else
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if (!agent.isOnNavMesh)
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{
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Debug.LogWarning("Enemy could not be placed on NavMesh");
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}
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