Pathfinding

Remade prefabs, added scripts for pathfinding through navmesh, rewrote enemy spawn, roomGen and parts of handler
This commit is contained in:
2025-09-04 16:28:28 +02:00
parent dfd49e2cea
commit c75af0fe39
91 changed files with 5789 additions and 3418 deletions

View File

@@ -183,6 +183,7 @@ GameObject:
- component: {fileID: 6920336211645667070}
- component: {fileID: 3990037672578072316}
- component: {fileID: 7427686431859242855}
- component: {fileID: 7360340219837275908}
m_Layer: 0
m_Name: Boss_Arena_2
m_TagString: Untagged
@@ -253,6 +254,38 @@ MonoBehaviour:
- {fileID: 8448325099915851505}
test: {fileID: 2103289545128957355, guid: 65c81f07bd3122d4da52f60b523516a3, type: 3}
allowSpawn: 1
--- !u!114 &7360340219837275908
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8524395191423973796}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7a5ac11cc976e418e8d13136b07e1f52, type: 3}
m_Name:
m_EditorClassIdentifier:
m_SerializedVersion: 0
m_AgentTypeID: 0
m_CollectObjects: 0
m_Size: {x: 10, y: 10, z: 10}
m_Center: {x: 0, y: 2, z: 0}
m_LayerMask:
serializedVersion: 2
m_Bits: 4294967295
m_UseGeometry: 0
m_DefaultArea: 0
m_GenerateLinks: 0
m_IgnoreNavMeshAgent: 1
m_IgnoreNavMeshObstacle: 1
m_OverrideTileSize: 0
m_TileSize: 256
m_OverrideVoxelSize: 0
m_VoxelSize: 0.16666667
m_MinRegionArea: 2
m_NavMeshData: {fileID: 0}
m_BuildHeightMesh: 0
--- !u!1001 &572179306618835033
PrefabInstance:
m_ObjectHideFlags: 0