Pathfinding
Remade prefabs, added scripts for pathfinding through navmesh, rewrote enemy spawn, roomGen and parts of handler
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@@ -183,6 +183,7 @@ GameObject:
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- component: {fileID: 6920336211645667070}
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- component: {fileID: 3990037672578072316}
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- component: {fileID: 7427686431859242855}
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- component: {fileID: 7360340219837275908}
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m_Layer: 0
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m_Name: Boss_Arena_2
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m_TagString: Untagged
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@@ -253,6 +254,38 @@ MonoBehaviour:
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- {fileID: 8448325099915851505}
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test: {fileID: 2103289545128957355, guid: 65c81f07bd3122d4da52f60b523516a3, type: 3}
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allowSpawn: 1
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--- !u!114 &7360340219837275908
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8524395191423973796}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 7a5ac11cc976e418e8d13136b07e1f52, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_SerializedVersion: 0
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m_AgentTypeID: 0
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m_CollectObjects: 0
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m_Size: {x: 10, y: 10, z: 10}
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m_Center: {x: 0, y: 2, z: 0}
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m_LayerMask:
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serializedVersion: 2
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m_Bits: 4294967295
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m_UseGeometry: 0
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m_DefaultArea: 0
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m_GenerateLinks: 0
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m_IgnoreNavMeshAgent: 1
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m_IgnoreNavMeshObstacle: 1
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m_OverrideTileSize: 0
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m_TileSize: 256
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m_OverrideVoxelSize: 0
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m_VoxelSize: 0.16666667
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m_MinRegionArea: 2
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m_NavMeshData: {fileID: 0}
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m_BuildHeightMesh: 0
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--- !u!1001 &572179306618835033
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PrefabInstance:
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m_ObjectHideFlags: 0
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