Update PotionHandler.cs
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@@ -8,7 +8,7 @@ public class PotionHandler:MonoBehaviour
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private Dictionary<PotionType, int> potions = new Dictionary<PotionType, int>();
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private Dictionary<PotionType, int> potions = new Dictionary<PotionType, int>();
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[SerializeField] private TMP_Text textMeshProUGUI;
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[SerializeField] private TMP_Text textMeshProUGUI;
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[SerializeField] private PotionType potionType;
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[SerializeField] private PotionHandler.PotionType potionType;
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public enum PotionType
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public enum PotionType
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{
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{
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