Added a basic GameHandler
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3D blobici/Assets/Scripts/MainGame.meta
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3D blobici/Assets/Scripts/MainGame.meta
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fileFormatVersion: 2
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guid: d14a4ecb526ba8a4bb8e6a020cab4f1f
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folderAsset: yes
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externalObjects: {}
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36
3D blobici/Assets/Scripts/MainGame/GameHandler.cs
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3D blobici/Assets/Scripts/MainGame/GameHandler.cs
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using UnityEngine;
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public class GameHandler : MonoBehaviour
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{
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private MapGenManager mapGen;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Awake()
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{
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mapGen = GetComponent<MapGenManager>();
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mapGen.OnGenerationComplete += HandleStart;
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}
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void HandleStart(MapGenManager map)
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{
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var Rooms = map.GridToRoom;
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/*----- For now only open the doors -----*/
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foreach (var room in mapGen.GridToRoom)
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{
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var rh = room.Value.GetComponent<RoomHandler>();
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}
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}
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}
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2
3D blobici/Assets/Scripts/MainGame/GameHandler.cs.meta
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3D blobici/Assets/Scripts/MainGame/GameHandler.cs.meta
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fileFormatVersion: 2
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guid: 5520a437c5690d24695f9830bbd741b0
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using UnityEngine;
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using UnityEngine;
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@@ -23,6 +24,8 @@ public class MapGenManager : MonoBehaviour
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[SerializeField] private int RoomDistance = 3;
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[SerializeField] private int RoomDistance = 3;
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private readonly Dictionary<Vector2Int, GameObject> gridToRoom = new();
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private readonly Dictionary<Vector2Int, GameObject> gridToRoom = new();
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public event Action<MapGenManager> OnGenerationComplete;
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public IReadOnlyDictionary<Vector2Int, GameObject> GridToRoom => gridToRoom;
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void Start() => GenerateFromLayout();
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void Start() => GenerateFromLayout();
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@@ -85,6 +88,8 @@ public class MapGenManager : MonoBehaviour
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RoomHandler rh = keyValuePair.Value.GetComponent<RoomHandler>();
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RoomHandler rh = keyValuePair.Value.GetComponent<RoomHandler>();
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rh.ToggleAllDoors();
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rh.ToggleAllDoors();
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}
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}
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OnGenerationComplete?.Invoke(this);
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}
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}
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/// <summary>
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/// <summary>
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