diff --git a/3D blobici/Assets/Scripts/Player/PlayerMovement.cs b/3D blobici/Assets/Scripts/Player/PlayerMovement.cs index 2fafc51..eca785f 100644 --- a/3D blobici/Assets/Scripts/Player/PlayerMovement.cs +++ b/3D blobici/Assets/Scripts/Player/PlayerMovement.cs @@ -31,27 +31,7 @@ public class PlayerMovement : MonoBehaviour private void Update() { - if (Input.GetKeyDown(KeyCode.Space) && !playerSkillHandler.IsOnCooldown(PlayerSkillTree.Skills.Dash)) - { - /* Get the input for horizontal and vertical movement */ - float moveX = Input.GetAxisRaw("Horizontal"); - float moveZ = Input.GetAxisRaw("Vertical"); - - move = new Vector3(moveX, 0, moveZ).normalized; - StartCoroutine(playerSkillHandler.DashCoroutine(controller, move)); - } - - if (Input.GetKeyDown(KeyCode.L)) - { - if(PlayerSkills.TryUsePotion(PotionHandler.PotionType.HealthBig)) - { - Debug.Log("Potion used!"); - } - else - { - Debug.Log("Potion not available!"); - } - } + } void FixedUpdate() diff --git a/3D blobici/Assets/Scripts/Player/PlayerSkillHandler.cs b/3D blobici/Assets/Scripts/Player/PlayerSkillHandler.cs index 86efa73..d5f0243 100644 --- a/3D blobici/Assets/Scripts/Player/PlayerSkillHandler.cs +++ b/3D blobici/Assets/Scripts/Player/PlayerSkillHandler.cs @@ -13,17 +13,51 @@ public class PlayerSkillHandler: MonoBehaviour private Dictionary cooldowns; private Dictionary cooldownsActivated; + private PlayerSkillTree playerSkillTree; + + private CharacterController controller; public bool IsDashing() { return isDashing; } public void Start() { - cooldowns = new Dictionary(); cooldownsActivated = new Dictionary(); + controller = GetComponent(); + playerSkillTree = PlayerSkillTree.Instance; AssignCooldowns(); } + public void Update() + { + if (Input.GetKeyDown(KeyCode.Space) && !IsOnCooldown(PlayerSkillTree.Skills.Dash) && playerSkillTree.IsSkillUnlocked(PlayerSkillTree.Skills.Dash)) + { + /* Get the input for horizontal and vertical movement */ + float moveX = Input.GetAxisRaw("Horizontal"); + float moveZ = Input.GetAxisRaw("Vertical"); + + var move = new Vector3(moveX, 0, moveZ).normalized; + StartCoroutine(DashCoroutine(controller, move)); + } + + if (Input.GetKeyDown(KeyCode.L)) + { + if (playerSkillTree.TryUsePotion(PotionHandler.PotionType.HealthBig)) + { + Debug.Log("Potion used!"); + } + else + { + Debug.Log("Potion not available!"); + } + } + } + + public void FixedUpdate() + { + + } + public IEnumerator DashCoroutine(CharacterController controller, Vector3 direction) { Physics.IgnoreLayerCollision(6, 7, true); // disable collisions between player and enemies @@ -61,8 +95,8 @@ public class PlayerSkillHandler: MonoBehaviour public bool IsOnCooldown(PlayerSkillTree.Skills skill) { - Debug.Log("cooldown time: " + (Time.time - cooldownsActivated[skill])); - Debug.Log("skill cooldown: " + cooldowns[skill]); + //Debug.Log("cooldown time: " + (Time.time - cooldownsActivated[skill])); + //Debug.Log("skill cooldown: " + cooldowns[skill]); return !cooldowns.ContainsKey(skill) || !cooldownsActivated.ContainsKey(skill) ? false : Time.time - cooldownsActivated[skill] < cooldowns[skill];