Potion Logic
Most of the potion logic for now
This commit is contained in:
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||||||
--- !u!1 &6983871523237736218
|
--- !u!1 &6983871523237736218
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|||||||
@@ -13,6 +13,7 @@ public class CardManager : MonoBehaviour
|
|||||||
|
|
||||||
private PlayerSkillTree playerSkillTree;
|
private PlayerSkillTree playerSkillTree;
|
||||||
private GameObject cards;
|
private GameObject cards;
|
||||||
|
private PotionHandler potionHandler;
|
||||||
|
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
@@ -25,6 +26,7 @@ public class CardManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
@@ -79,9 +81,9 @@ public class CardManager : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SelectCard(PlayerSkillTree.Skills skill)
|
public void SelectCard(PlayerSkillTree.Skills skill, PotionHandler.PotionType potionType)
|
||||||
{
|
{
|
||||||
playerSkillTree.UnlockSkill(skill);
|
playerSkillTree.UnlockSkill(skill, potionType);
|
||||||
|
|
||||||
foreach (Transform child in cardsParent)
|
foreach (Transform child in cardsParent)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -7,6 +7,8 @@ public class CardUI : MonoBehaviour
|
|||||||
[SerializeField] private string cardname;
|
[SerializeField] private string cardname;
|
||||||
[SerializeField] private PlayerSkillTree.Skills skill;
|
[SerializeField] private PlayerSkillTree.Skills skill;
|
||||||
|
|
||||||
|
[SerializeField] private PotionHandler.PotionType potionType = PotionHandler.PotionType.None;
|
||||||
|
|
||||||
public PlayerSkillTree.Skills Skill { get => skill; private set => skill = value; }
|
public PlayerSkillTree.Skills Skill { get => skill; private set => skill = value; }
|
||||||
public string Name { get => cardname; private set => cardname = value; }
|
public string Name { get => cardname; private set => cardname = value; }
|
||||||
|
|
||||||
@@ -18,6 +20,6 @@ public class CardUI : MonoBehaviour
|
|||||||
|
|
||||||
private void OnCardClicked()
|
private void OnCardClicked()
|
||||||
{
|
{
|
||||||
CardManager.Instance.SelectCard(Skill);
|
CardManager.Instance.SelectCard(Skill, potionType);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -28,6 +28,18 @@ public class PlayerMovement : MonoBehaviour
|
|||||||
{
|
{
|
||||||
HandleDash();
|
HandleDash();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(KeyCode.L))
|
||||||
|
{
|
||||||
|
if(PlayerSkills.TryUsePotion(PotionHandler.PotionType.HealthBig))
|
||||||
|
{
|
||||||
|
Debug.Log("Potion used!");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log("Potion not available!");
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void FixedUpdate()
|
void FixedUpdate()
|
||||||
|
|||||||
@@ -6,6 +6,7 @@ public class PlayerSkillTree
|
|||||||
{
|
{
|
||||||
|
|
||||||
private static PlayerSkillTree _instance;
|
private static PlayerSkillTree _instance;
|
||||||
|
private PotionHandler potionHandler;
|
||||||
|
|
||||||
public static PlayerSkillTree Instance
|
public static PlayerSkillTree Instance
|
||||||
{
|
{
|
||||||
@@ -23,9 +24,13 @@ public class PlayerSkillTree
|
|||||||
public enum Skills
|
public enum Skills
|
||||||
{
|
{
|
||||||
Dash,
|
Dash,
|
||||||
Rush,
|
Reflection1,
|
||||||
Kek,
|
Reflection2,
|
||||||
LMAO
|
Shockwave,
|
||||||
|
Spin,
|
||||||
|
Potion,
|
||||||
|
Arrows1,
|
||||||
|
Arrows2
|
||||||
}
|
}
|
||||||
|
|
||||||
private List<Skills> playerSkills;
|
private List<Skills> playerSkills;
|
||||||
@@ -33,13 +38,29 @@ public class PlayerSkillTree
|
|||||||
public PlayerSkillTree()
|
public PlayerSkillTree()
|
||||||
{
|
{
|
||||||
playerSkills = new List<Skills>();
|
playerSkills = new List<Skills>();
|
||||||
|
potionHandler = new PotionHandler();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UnlockSkill(Skills skill)
|
public void UnlockSkill(Skills skill, PotionHandler.PotionType potionType)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
if(skill == Skills.Potion){
|
||||||
|
potionHandler.AddPotion(potionType);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (playerSkills.Contains(skill)) return;
|
||||||
|
|
||||||
playerSkills.Add(skill);
|
playerSkills.Add(skill);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool TryUsePotion(PotionHandler.PotionType potionType)
|
||||||
|
{
|
||||||
|
if(potionHandler.IsEmpty(potionType)) return false;
|
||||||
|
return potionHandler.UsePotion(potionType);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
public bool IsSkillUnlocked(Skills skill)
|
public bool IsSkillUnlocked(Skills skill)
|
||||||
{
|
{
|
||||||
return playerSkills.Contains(skill);
|
return playerSkills.Contains(skill);
|
||||||
|
|||||||
8
3D blobici/Assets/Scripts/PotionsSkills.meta
Normal file
8
3D blobici/Assets/Scripts/PotionsSkills.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9c6ab0dc1eb08ce43bbbb64d72bec3b1
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
61
3D blobici/Assets/Scripts/PotionsSkills/PotionHandler.cs
Normal file
61
3D blobici/Assets/Scripts/PotionsSkills/PotionHandler.cs
Normal file
@@ -0,0 +1,61 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PotionHandler:MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
|
||||||
|
private Dictionary<PotionType, int> potions = new Dictionary<PotionType, int>();
|
||||||
|
[SerializeField] private TextMeshProUGUI textMeshProUGUI;
|
||||||
|
[SerializeField] private PotionType potionType;
|
||||||
|
|
||||||
|
public enum PotionType
|
||||||
|
{
|
||||||
|
HealthSmall,
|
||||||
|
HealthBig,
|
||||||
|
Mana,
|
||||||
|
None
|
||||||
|
}
|
||||||
|
|
||||||
|
public PotionHandler()
|
||||||
|
{
|
||||||
|
foreach (PotionType type in System.Enum.GetValues(typeof(PotionType)))
|
||||||
|
{
|
||||||
|
potions.Add(type, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
//textMeshProUGUI.text = potions[potionType].ToString();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void AddPotion(PotionType type, int amount = 1)
|
||||||
|
{
|
||||||
|
potions[type] += amount;
|
||||||
|
Debug.Log(potions[type]);
|
||||||
|
|
||||||
|
if(type == potionType)
|
||||||
|
{
|
||||||
|
textMeshProUGUI.text= potions[type].ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
//Debug.Log("Text is: " + textMeshProUGUI.text);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool UsePotion(PotionType type, int amount = 1)
|
||||||
|
{
|
||||||
|
potions[type] -= amount;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int GetAmount(PotionType type)
|
||||||
|
{
|
||||||
|
return potions[type];
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsEmpty(PotionType type)
|
||||||
|
{
|
||||||
|
return GetAmount(type) == 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9e65daa0fc513fe4fa2efcaf544035ff
|
||||||
File diff suppressed because one or more lines are too long
@@ -2,7 +2,7 @@
|
|||||||
%TAG !u! tag:unity3d.com,2011:
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
--- !u!78 &1
|
--- !u!78 &1
|
||||||
TagManager:
|
TagManager:
|
||||||
serializedVersion: 2
|
serializedVersion: 3
|
||||||
tags:
|
tags:
|
||||||
- Walls
|
- Walls
|
||||||
layers:
|
layers:
|
||||||
@@ -42,3 +42,5 @@ TagManager:
|
|||||||
- name: Default
|
- name: Default
|
||||||
uniqueID: 0
|
uniqueID: 0
|
||||||
locked: 0
|
locked: 0
|
||||||
|
m_RenderingLayers:
|
||||||
|
- Default
|
||||||
|
|||||||
Reference in New Issue
Block a user