Update PlayerSkillTree.cs
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@@ -3,7 +3,6 @@ using UnityEngine;
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using System.Collections;
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using System.Collections;
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using System.ComponentModel;
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using System.ComponentModel;
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using UnityEditor.SceneManagement;
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using UnityEditor.SceneManagement;
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using static PotionHandler;
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public class PlayerSkillTree
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public class PlayerSkillTree
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{
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{
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@@ -44,7 +43,7 @@ public class PlayerSkillTree
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}
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}
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public void RegisterPotionHandler(PotionType type, PotionHandler handler)
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public void RegisterPotionHandler(PotionHandler.PotionType type, PotionHandler handler)
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{
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{
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if (!potionHandlers.ContainsKey(type))
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if (!potionHandlers.ContainsKey(type))
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{
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{
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