nahraná dosavadní verze hry
This commit is contained in:
5
3D blobici/.vscode/extensions.json
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5
3D blobici/.vscode/extensions.json
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10
3D blobici/.vscode/launch.json
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10
3D blobici/.vscode/launch.json
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60
3D blobici/.vscode/settings.json
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60
3D blobici/.vscode/settings.json
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6
3D blobici/.vsconfig
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6
3D blobici/.vsconfig
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{
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8
3D blobici/Assets/AudioMixer.meta
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8
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86
3D blobici/Assets/AudioMixer/MainMixer.mixer
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86
3D blobici/Assets/AudioMixer/MainMixer.mixer
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8
3D blobici/Assets/AudioMixer/MainMixer.mixer.meta
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8
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8
3D blobici/Assets/Character.meta
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8
3D blobici/Assets/Character.meta
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8
3D blobici/Assets/Character/Art.meta
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8
3D blobici/Assets/Character/Art.meta
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8
3D blobici/Assets/Character/Art/Animations.meta
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8
3D blobici/Assets/Character/Art/Animations.meta
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8
3D blobici/Assets/Character/Art/Characters.meta
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8
3D blobici/Assets/Character/Art/Characters.meta
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3D blobici/Assets/Character/Art/Characters/LowPoly.meta
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8
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using UnityEditor;
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using UnityEngine;
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namespace BLINK.Tools
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{
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{
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{
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var window = (MaterialTilingOffset) GetWindow(typeof(MaterialTilingOffset), false,"Blink Material Tiling Offset");
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{
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EditorGUILayout.PropertyField(serialProp, true);
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if (GUILayout.Button("INITIALIZE", GUILayout.MinWidth(150), GUILayout.MinHeight(30),
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GUILayout.ExpandWidth(true)))
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{
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Init();
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}
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GUILayout.Space(10);
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
GUILayout.BeginHorizontal();
|
||||
EditorGUILayout.LabelField("Color", GUILayout.MaxWidth(50));
|
||||
sliderValue = EditorGUILayout.IntSlider(sliderValue, 0, 64);
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
UpdateMaterial();
|
||||
}
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
EditorGUILayout.LabelField("Current X Offset");
|
||||
EditorGUILayout.FloatField(GetXOffset());
|
||||
GUILayout.EndHorizontal();
|
||||
GUILayout.BeginHorizontal();
|
||||
EditorGUILayout.LabelField("Current Y Offset");
|
||||
EditorGUILayout.FloatField(yOffset);
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.Space(10);
|
||||
if (GUILayout.Button("CREATE MATERIAL", GUILayout.MinWidth(150), GUILayout.MinHeight(30),
|
||||
GUILayout.ExpandWidth(true)))
|
||||
{
|
||||
CreateMaterial();
|
||||
}
|
||||
GUILayout.Space(10);
|
||||
if (GUILayout.Button("SAVE SELECTION", GUILayout.MinWidth(150), GUILayout.MinHeight(30),
|
||||
GUILayout.ExpandWidth(true)))
|
||||
{
|
||||
SaveSelection();
|
||||
}
|
||||
|
||||
serialObj.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
private void Init()
|
||||
{
|
||||
Renderer renderer = gameObjectList[0].GetComponent<Renderer>();
|
||||
if (renderer != null)
|
||||
{
|
||||
cachedMaterial = renderer.sharedMaterial;
|
||||
newMaterial = new Material(cachedMaterial);
|
||||
|
||||
foreach (var weapon in gameObjectList)
|
||||
{
|
||||
Renderer r = weapon.GetComponent<Renderer>();
|
||||
if (r == null) continue;
|
||||
r.sharedMaterial = newMaterial;
|
||||
}
|
||||
|
||||
UpdateMaterial();
|
||||
}
|
||||
}
|
||||
|
||||
private float GetXOffset()
|
||||
{
|
||||
int offsetValue = sliderValue;
|
||||
if (sliderValue > 32)
|
||||
{
|
||||
offsetValue -= 32;
|
||||
}
|
||||
|
||||
return xOffset * offsetValue;
|
||||
}
|
||||
|
||||
private void UpdateMaterial()
|
||||
{
|
||||
if (gameObjectList.Length == 0) return;
|
||||
if (newMaterial == null) return;
|
||||
|
||||
int offsetValue = sliderValue;
|
||||
if (sliderValue > 32)
|
||||
{
|
||||
yOffset = 0.5f;
|
||||
offsetValue -= 32;
|
||||
}
|
||||
else
|
||||
{
|
||||
yOffset = 0;
|
||||
}
|
||||
|
||||
newMaterial.mainTextureOffset = new Vector2(xOffset * offsetValue, yOffset);
|
||||
}
|
||||
|
||||
private void CreateMaterial()
|
||||
{
|
||||
string path = "Assets/Blink/Art/Weapons/LowPoly/MegaWeaponPack1/Materials_MWP1/";
|
||||
AssetDatabase.CreateAsset(newMaterial, path + AssetDatabase.GenerateUniqueAssetPath("New MWP1 Material") + ".mat");
|
||||
}
|
||||
|
||||
private void SaveSelection()
|
||||
{
|
||||
foreach (var go in Selection.gameObjects)
|
||||
{
|
||||
if (!go.TryGetComponent(out global::BLINK.Tools.MaterialTilingOffset mto)) continue;
|
||||
mto.xOffset = GetXOffset();
|
||||
mto.yOffset = yOffset;
|
||||
}
|
||||
}
|
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}
|
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}
|
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userData:
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assetBundleName:
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assetBundleVariant:
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serializedVersion: 1
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packageName: FREE Low Poly Human - RPG Character
|
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packageVersion: 1.0
|
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assetPath: Assets/Blink/Art/Characters/LowPoly/Editor/MaterialTilingOffset.cs
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uploadId: 494280
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,77 @@
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%YAML 1.1
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m_PrefabAsset: {fileID: 0}
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|
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packageName: FREE Low Poly Human - RPG Character
|
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user