From 058170bbf9da6cb08d4841b2977b8dbec110aeee Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tom=C3=A1=C5=A1=20P=C4=9Bnkava?= Date: Mon, 28 Jul 2025 01:40:34 +0200 Subject: [PATCH] Rough design of one card --- .../Assets/Prefabs/Cards/DashCard.prefab | 139 +++++++++++++++++- .../Assets/Scripts/Cards/CardManager.cs | 3 - 2 files changed, 138 insertions(+), 4 deletions(-) diff --git a/3D blobici/Assets/Prefabs/Cards/DashCard.prefab b/3D blobici/Assets/Prefabs/Cards/DashCard.prefab index 8b93972..6bb7f79 100644 --- a/3D blobici/Assets/Prefabs/Cards/DashCard.prefab +++ b/3D blobici/Assets/Prefabs/Cards/DashCard.prefab @@ -31,7 +31,8 @@ RectTransform: m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 - m_Children: [] + m_Children: + - {fileID: 7884652457639057043} m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} @@ -135,3 +136,139 @@ MonoBehaviour: m_EditorClassIdentifier: cardname: Test skill: 0 +--- !u!1 &7178843274670826893 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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// Projdeme všechny prefaby a zkontrolujeme jejich skill var availableCards = cardPrefabs .Select(x => x.GetComponent()) .Where(x => x != null && !unlockedSkills.Contains(x.Skill)) .ToList(); - // Vyčistíme staré karty foreach (Transform child in cardsParent) { Destroy(child.gameObject); } - // Vybereme náhodné karty var shuffled = availableCards.OrderBy(x => UnityEngine.Random.value).Take(count).ToList(); Debug.Log($"Showing cards: {string.Join(", ", shuffled.Select(x => x.Skill))}");