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3DBlobici-WorkingTitle/3D blobici/Assets/Scripts/HP/Health Manager.cs

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using UnityEngine;
using TMPro;
public class HealthManager : MonoBehaviour
{
[SerializeField] private float _maxHealth = 100f;
[SerializeField] private float _currentHealth = 100f;
[SerializeField] private TMP_Text _healthText;
public float CurrentHealth { get => _currentHealth;}
public float MaxHealth { get => _maxHealth; }
private void Start()
{
if(_healthText != null)
_healthText.text = _currentHealth.ToString() + "/" + _maxHealth.ToString();
}
private void Update()
{
if (_healthText != null)
_healthText.text = _currentHealth.ToString() + "/" + _maxHealth.ToString();
}
public void ModifyHealth(float amount)
{
if (_currentHealth + amount > _maxHealth)
{
_currentHealth = _maxHealth;
return;
}
if (_currentHealth + amount <= 0)
{
_currentHealth = 0;
if (transform.tag == "Player")
Debug.Log("Game over bastarde");
else
{
Destroy(gameObject);
Debug.Log("Character named " + gameObject.name + " died");
}
return;
}
_currentHealth += amount;
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Debug.Log("Health of " + gameObject.name + ": " + _currentHealth);
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}
}