Files
3D-FPS/3D FPS/Library/PackageCache/com.unity.collab-proxy@2.6.0/Editor/UI/GetPlasticShortcut.cs
2024-12-07 20:55:50 +01:00

67 lines
2.0 KiB
C#

using Codice.Utils;
using PlasticGui;
namespace Unity.PlasticSCM.Editor.UI
{
internal static class GetPlasticShortcut
{
internal static string ForOpen()
{
return PlasticLocalization.GetString(
PlasticLocalization.Name.UnityOpenShortcut);
}
internal static string ForDelete()
{
if (PlatformIdentifier.IsWindows())
return PlasticLocalization.GetString(
PlasticLocalization.Name.UnityDeleteShortcutForWindows);
if (PlatformIdentifier.IsMac())
return PlasticLocalization.GetString(
PlasticLocalization.Name.UnityDeleteShortcutForMacOS);
return string.Empty;
}
internal static string ForDiff()
{
return PlasticLocalization.GetString(
PlasticLocalization.Name.UnityDiffShortcut);
}
internal static string ForAssetDiff()
{
return PlasticLocalization.GetString(
PlasticLocalization.Name.UnityAssetDiffShortcut);
}
internal static string ForHistory()
{
if (PlatformIdentifier.IsWindows())
return PlasticLocalization.GetString(
PlasticLocalization.Name.UnityHistoryShortcutForWindows);
if (PlatformIdentifier.IsMac())
return PlasticLocalization.GetString(
PlasticLocalization.Name.UnityHistoryShortcutForMacOS);
return string.Empty;
}
internal static string ForMerge()
{
if (PlatformIdentifier.IsWindows())
return PlasticLocalization.GetString(
PlasticLocalization.Name.UnityMergeShortcutForWindows);
if (PlatformIdentifier.IsMac())
return PlasticLocalization.GetString(
PlasticLocalization.Name.UnityMergeShortcutForMacOS);
return string.Empty;
}
}
}