43 lines
886 B
C#
43 lines
886 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class PauseScreen : MonoBehaviour
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{
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public GameObject pauseMenu;
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public GameObject settingsMenu;
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void Update()
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{
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if(Input.GetKeyDown(KeyCode.Escape))
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{
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Cursor.lockState = CursorLockMode.None;
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Time.timeScale = 0;
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pauseMenu.SetActive(true);
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}
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}
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public void RestartButtonn()
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{
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Time.timeScale = 1;
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SceneManager.LoadScene("SampleScene");
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}
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public void ExitButtonn()
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{
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Application.Quit();
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}
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public void ContinueButtonn()
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{
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Time.timeScale = 1;
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pauseMenu.SetActive(false);
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Cursor.lockState = CursorLockMode.Locked;
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}
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public void SettingButtonn()
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{
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settingsMenu.SetActive(true);
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}
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}
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