Files
3D-FPS/3D FPS/Library/PackageCache/com.unity.collab-proxy@2.6.0/Editor/AutoRefresh.cs
2024-12-07 20:55:50 +01:00

28 lines
702 B
C#

using Unity.PlasticSCM.Editor.Views.Merge;
using Unity.PlasticSCM.Editor.Views.PendingChanges;
namespace Unity.PlasticSCM.Editor
{
internal static class AutoRefresh
{
internal static void PendingChangesView(PendingChangesTab pendingChangesTab)
{
if (pendingChangesTab == null)
return;
pendingChangesTab.AutoRefresh();
}
internal static void IncomingChangesView(IIncomingChangesTab incomingChangesTab)
{
if (incomingChangesTab == null)
return;
if (!incomingChangesTab.IsVisible)
return;
incomingChangesTab.AutoRefresh();
}
}
}