Files
3D-FPS/3D FPS/Assets/Scripts/Gun/GunRecoil.cs
2024-12-09 23:16:34 +01:00

40 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Unity.PlasticSCM.Editor.WebApi;
using UnityEngine;
public class GunRecoil : MonoBehaviour
{
public Transform gunTransform;
public float recoilDistance = 0.1f;
public float recoilRotation = 5f;
public float recoilSpeed = 10f;
public float recoverySpeed = 5f;
private Vector3 gunCurrPos;
private Vector3 gunOriginalPos;
private Quaternion originalRotation;
private Vector3 currentRecoilRotation;
void Start()
{
gunOriginalPos = gunTransform.localPosition;
originalRotation = gunTransform.localRotation;
}
void Update()
{
gunCurrPos = Vector3.Lerp(gunCurrPos, Vector3.zero, Time.deltaTime * recoverySpeed);
currentRecoilRotation = Vector3.Lerp(currentRecoilRotation, Vector3.zero, Time.deltaTime * recoverySpeed);
gunTransform.localPosition = gunOriginalPos + gunCurrPos;
gunTransform.localRotation = originalRotation * Quaternion.Euler(currentRecoilRotation);
}
public void ApplyRecoil()
{
gunCurrPos += new Vector3(0, 0, -recoilDistance);
currentRecoilRotation += new Vector3(-recoilRotation, Random.Range(-recoilRotation / 2, recoilRotation / 2), 0);
}
}