Using pre-set license Built from '2022.3/staging' branch; Version is '2022.3.33f1 (b2c853adf198) revision 11716691'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'cs' Physical Memory: 32677 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\2022.3.33f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath D:/Unity/3D-FPS/3D FPS -logFile Logs/AssetImportWorker1.log -srvPort 57969 Successfully changed project path to: D:/Unity/3D-FPS/3D FPS D:/Unity/3D-FPS/3D FPS [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [1572] Host "[IP] 172.16.1.172 [Port] 0 [Flags] 2 [Guid] 1656358759 [EditorId] 1656358759 [Version] 1048832 [Id] WindowsEditor(7,PC-Main) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... Player connection [1572] Host "[IP] 172.16.1.172 [Port] 0 [Flags] 2 [Guid] 1656358759 [EditorId] 1656358759 [Version] 1048832 [Id] WindowsEditor(7,PC-Main) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. Refreshing native plugins compatible for Editor in 7.09 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2022.3.33f1 (b2c853adf198) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2022.3.33f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/Unity/3D-FPS/3D FPS/Assets GfxDevice: creating device client; threaded=0; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06) Vendor: NVIDIA VRAM: 11106 MB Driver: 32.0.15.6614 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2022.3.33f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2022.3.33f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/2022.3.33f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56676 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.33f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.33f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.008114 seconds. - Loaded All Assemblies, in 0.333 seconds Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.253 seconds Domain Reload Profiling: 584ms BeginReloadAssembly (98ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (32ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (59ms) LoadAllAssembliesAndSetupDomain (134ms) LoadAssemblies (96ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (132ms) TypeCache.Refresh (130ms) TypeCache.ScanAssembly (118ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (1ms) FinalizeReload (253ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (192ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (9ms) SetLoadedEditorAssemblies (5ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (2ms) ProcessInitializeOnLoadAttributes (136ms) ProcessInitializeOnLoadMethodAttributes (40ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.543 seconds Refreshing native plugins compatible for Editor in 2.99 ms, found 3 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.567 seconds Domain Reload Profiling: 1108ms BeginReloadAssembly (128ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (16ms) RebuildCommonClasses (31ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (41ms) LoadAllAssembliesAndSetupDomain (332ms) LoadAssemblies (250ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (157ms) TypeCache.Refresh (138ms) TypeCache.ScanAssembly (127ms) ScanForSourceGeneratedMonoScriptInfo (11ms) ResolveRequiredComponents (5ms) FinalizeReload (568ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (439ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (8ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (53ms) ProcessInitializeOnLoadAttributes (345ms) ProcessInitializeOnLoadMethodAttributes (19ms) AfterProcessingInitializeOnLoad (9ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (6ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds Refreshing native plugins compatible for Editor in 2.21 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 3131 Unused Serialized files (Serialized files now loaded: 0) Unloading 34 unused Assets / (57.7 KB). Loaded Objects now: 3592. Memory consumption went from 124.1 MB to 124.1 MB. Total: 2.709900 ms (FindLiveObjects: 0.196500 ms CreateObjectMapping: 0.098900 ms MarkObjects: 2.330800 ms DeleteObjects: 0.083000 ms) AssetImportParameters requested are different than current active one (requested -> active): custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 -> custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> custom:CustomObjectIndexerAttribute: 9a22284fe3817be447336de3de66b15e -> custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 -> custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 -> custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> ======================================================================== Received Import Request. Time since last request: 29175.822450 seconds. path: Assets/Blob.prefab artifactKey: Guid(a88cfe06130117d40930fb3b52590f51) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Blob.prefab using Guid(a88cfe06130117d40930fb3b52590f51) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'aa393bc14fe8a39c06080b4b820992a9') in 0.098782 seconds Number of updated asset objects reloaded before import = 0 Number of asset objects unloaded after import = 29