using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class GameOverScreen : MonoBehaviour { public TextMeshProUGUI scoreText; public void TriggerScreen(int score = 0) { Cursor.lockState = CursorLockMode.None; scoreText.text = "SCORE: " + score.ToString(); gameObject.SetActive(true); Time.timeScale = 0; } public void RestartButton() { Time.timeScale = 1; SceneManager.LoadScene("SampleScene"); } }