using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMovement : MonoBehaviour { public CharacterController charControl; public float speed = 12f; public float gravity = -9.81f; public float jumpHeight = 3f; public Transform groundCheck; public float groundDistance = 0.4f; public LayerMask groundMask; private Vector3 velocity; private bool isGrounded; void Start() { } void Update() { isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask); if(isGrounded && velocity.y < 0) { velocity.y = -2f; } float x = Input.GetAxis("Horizontal"); float y = Input.GetAxis("Vertical"); Vector3 move = transform.right * x + transform.forward * y; charControl.Move(move * speed * Time.deltaTime); if(Input.GetButtonDown("Jump") && isGrounded) { velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity); } velocity.y += gravity * Time.deltaTime; charControl.Move(velocity * Time.deltaTime); } }