using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class Entity : MonoBehaviour { [SerializeField] private float startingHealth; [SerializeField] private int scoreValue; private float health; private Transform player; public float Health { get { return health; } set { if(value <= 0f) { Destroy(gameObject); PlayerHealth playerHealth = player.GetComponent(); playerHealth.AddScore(scoreValue); } else health = value; } } void Start() { Health = startingHealth; GameObject playerObject = GameObject.FindWithTag("Player"); if (playerObject != null) { player = playerObject.transform; } else { Debug.LogError("Player not found! Ensure the player has the tag 'Player'."); } } }