edited script and builded first build
Removed unity editor so it can be builded
This commit is contained in:
@@ -5596,7 +5596,7 @@
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"DisplayName": "Writing Assembly-CSharp.rsp",
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"ActionType": "WriteFile",
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"PayloadLength": 32211,
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@@ -5608,7 +5608,7 @@
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"Annotation": "WriteText Library/Bee/artifacts/1900b0aP.dag/Assembly-CSharp.rsp2",
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"DisplayName": "Writing Assembly-CSharp.rsp2",
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"ActionType": "WriteFile",
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"PayloadOffset": 441300,
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"PayloadOffset": 435989,
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"PayloadLength": 0,
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"Inputs": [],
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@@ -5818,63 +5818,6 @@
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"Library/Bee/artifacts/1900b0aP.dag/Unity.VisualScripting.Flow.ref.dll",
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"Library/Bee/artifacts/1900b0aP.dag/Unity.VisualScripting.State.ref.dll",
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"Library/Bee/artifacts/1900b0aP.dag/UnityEngine.UI.ref.dll",
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"Assets/KinematicCharacterController/Core/ICharacterController.cs",
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"Assets/KinematicCharacterController/Core/IMoverController.cs",
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"Assets/KinematicCharacterController/Core/KCCSettings.cs",
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"Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs",
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"Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs",
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"Assets/KinematicCharacterController/Core/PhysicsMover.cs",
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"Assets/KinematicCharacterController/Core/ReadOnlyAttribute.cs",
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"Assets/KinematicCharacterController/ExampleCharacter/Scripts/ExampleCharacterCamera.cs",
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"Assets/KinematicCharacterController/ExampleCharacter/Scripts/ExampleCharacterController.cs",
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"Assets/KinematicCharacterController/ExampleCharacter/Scripts/ExamplePlayer.cs",
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"Assets/KinematicCharacterController/Examples/Scripts/BuildManager.cs",
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"Assets/KinematicCharacterController/Examples/Scripts/ExampleAIController.cs",
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"Assets/KinematicCharacterController/Examples/Scripts/ExampleMovingPlatform.cs",
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"Assets/KinematicCharacterController/Examples/Scripts/FrameratePanel.cs",
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"Assets/KinematicCharacterController/Examples/Scripts/PlanetManager.cs",
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"Assets/KinematicCharacterController/Examples/Scripts/PlayableMover.cs",
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"Assets/KinematicCharacterController/Examples/Scripts/PrefabLauncher.cs",
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"Assets/KinematicCharacterController/Examples/Scripts/StressTestManager.cs",
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"Assets/KinematicCharacterController/Examples/Scripts/Teleporter.cs",
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"Assets/KinematicCharacterController/Walkthrough/1- Player Camera Character Setup/Scripts/MyCharacterController.cs",
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"Assets/KinematicCharacterController/Walkthrough/1- Player Camera Character Setup/Scripts/MyPlayer.cs",
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"Assets/KinematicCharacterController/Walkthrough/10- Multiple movement states setup/Scripts/MyCharacterController.cs",
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"Assets/KinematicCharacterController/Walkthrough/10- Multiple movement states setup/Scripts/MyPlayer.cs",
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"Assets/KinematicCharacterController/Walkthrough/11- Charging state/Scripts/MyCharacterController.cs",
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"Assets/KinematicCharacterController/Walkthrough/11- Charging state/Scripts/MyPlayer.cs",
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"Assets/KinematicCharacterController/Walkthrough/12- NoClip state/Scripts/MyCharacterController.cs",
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"Assets/KinematicCharacterController/Walkthrough/12- NoClip state/Scripts/MyPlayer.cs",
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"Assets/KinematicCharacterController/Walkthrough/13- Swimming state/Scripts/MyCharacterController.cs",
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"Assets/KinematicCharacterController/Walkthrough/13- Swimming state/Scripts/MyPlayer.cs",
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"Assets/KinematicCharacterController/Walkthrough/14- Climbing Ladders/Scripts/MyCharacterController.cs",
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"Assets/KinematicCharacterController/Walkthrough/14- Climbing Ladders/Scripts/MyLadder.cs",
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"Assets/KinematicCharacterController/Walkthrough/14- Climbing Ladders/Scripts/MyPlayer.cs",
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"Assets/KinematicCharacterController/Walkthrough/15- Root motion example/Scripts/MyCharacterController.cs",
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"Assets/KinematicCharacterController/Walkthrough/15- Root motion example/Scripts/MyPlayer.cs",
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"Assets/KinematicCharacterController/Walkthrough/16- FramePerfect Rotation/Scripts/MyCharacterController.cs",
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"Assets/KinematicCharacterController/Walkthrough/16- FramePerfect Rotation/Scripts/MyPlayer.cs",
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"Assets/KinematicCharacterController/Walkthrough/2- Basic Movement and Gravity/Scripts/MyCharacterController.cs",
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"Assets/KinematicCharacterController/Walkthrough/2- Basic Movement and Gravity/Scripts/MyPlayer.cs",
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"Assets/KinematicCharacterController/Walkthrough/3- Jumping/Scripts/a- Simple Jumping/MyCharacterController.cs",
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"Assets/KinematicCharacterController/Walkthrough/3- Jumping/Scripts/a- Simple Jumping/MyPlayer.cs",
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"Assets/KinematicCharacterController/Walkthrough/3- Jumping/Scripts/b- Double Jumping/MyCharacterController.cs",
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"Assets/KinematicCharacterController/Walkthrough/3- Jumping/Scripts/b- Double Jumping/MyPlayer.cs",
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"Assets/KinematicCharacterController/Walkthrough/3- Jumping/Scripts/c- Wall Jumping/MyCharacterController.cs",
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"Assets/KinematicCharacterController/Walkthrough/3- Jumping/Scripts/c- Wall Jumping/MyPlayer.cs",
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"Assets/KinematicCharacterController/Walkthrough/4- Landing and leaving ground/Scripts/MyCharacterController.cs",
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"Assets/KinematicCharacterController/Walkthrough/4- Landing and leaving ground/Scripts/MyPlayer.cs",
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"Assets/KinematicCharacterController/Walkthrough/5- Adding velocities and impulses/Scripts/MyCharacterController.cs",
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"Assets/KinematicCharacterController/Walkthrough/5- Adding velocities and impulses/Scripts/MyPlayer.cs",
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"Assets/KinematicCharacterController/Walkthrough/6- Crouching/Scripts/MyCharacterController.cs",
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"Assets/KinematicCharacterController/Walkthrough/6- Crouching/Scripts/MyPlayer.cs",
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"Assets/KinematicCharacterController/Walkthrough/7- Orienting towards arbitrary up direction/Scripts/MyCharacterController.cs",
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"Assets/KinematicCharacterController/Walkthrough/7- Orienting towards arbitrary up direction/Scripts/MyPlayer.cs",
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"Assets/KinematicCharacterController/Walkthrough/8- Creating a moving platform/Scripts/MyCharacterController.cs",
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"Assets/KinematicCharacterController/Walkthrough/8- Creating a moving platform/Scripts/MyMovingPlatform.cs",
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"Assets/KinematicCharacterController/Walkthrough/8- Creating a moving platform/Scripts/MyPlayer.cs",
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"Assets/KinematicCharacterController/Walkthrough/9- Custom collision filtering/Scripts/MyCharacterController.cs",
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"Assets/KinematicCharacterController/Walkthrough/9- Custom collision filtering/Scripts/MyPlayer.cs",
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"Assets/Scripts/Enemy/EnemyAttack.cs",
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"Assets/Scripts/Enemy/EnemyMovement.cs",
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"Assets/Scripts/Enemy/RandomSpawn.cs",
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@@ -5981,7 +5924,7 @@
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"Annotation": "WriteText Library/Bee/artifacts/1900b0aP.dag/Assembly-CSharp.dll.mvfrm.rsp",
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"DisplayName": "Writing Assembly-CSharp.dll.mvfrm.rsp",
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"ActionType": "WriteFile",
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"PayloadOffset": 441396,
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"PayloadOffset": 436085,
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"PayloadLength": 6384,
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"PayloadDebugContentSnippet": "Library\\Bee\\artifacts\\mvdfrm\\U",
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"Inputs": [],
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