Added pause menu

Pause menu with settings
This commit is contained in:
2024-12-11 20:55:11 +01:00
parent 54ffe5d716
commit c40fda000e
373 changed files with 75194 additions and 8314 deletions

View File

@@ -22,7 +22,7 @@ public class GameOverScreen : MonoBehaviour
{
Time.timeScale = 1;
SceneManager.LoadScene("SampleScene");
}
}
public void ExitButton()
{

View File

@@ -0,0 +1,42 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class PauseScreen : MonoBehaviour
{
public GameObject pauseMenu;
public GameObject settingsMenu;
void Update()
{
if(Input.GetKeyDown(KeyCode.Escape))
{
Cursor.lockState = CursorLockMode.None;
Time.timeScale = 0;
pauseMenu.SetActive(true);
}
}
public void RestartButtonn()
{
Time.timeScale = 1;
SceneManager.LoadScene("SampleScene");
}
public void ExitButtonn()
{
Application.Quit();
}
public void ContinueButtonn()
{
Time.timeScale = 1;
pauseMenu.SetActive(false);
Cursor.lockState = CursorLockMode.Locked;
}
public void SettingButtonn()
{
settingsMenu.SetActive(true);
}
}

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@@ -0,0 +1,11 @@
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
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@@ -0,0 +1,58 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.UI;
public class SettingsMenu : MonoBehaviour
{
public AudioMixer audioMixer;
public TMP_Dropdown resolutionDropdown;
Resolution[] resolutions;
int currentResolutionIndex;
void Start()
{
resolutions = Screen.resolutions;
resolutionDropdown.ClearOptions();
List<string> options = new List<string>();
for (int i = 0; i < resolutions.Length; i++)
{
string option = resolutions[i].width + " x " + resolutions[i].height;
options.Add(option);
if(resolutions[i].width == Screen.width && resolutions[i].height == Screen.height) currentResolutionIndex = i;
}
resolutionDropdown.AddOptions(options);
resolutionDropdown.value = currentResolutionIndex;
resolutionDropdown.RefreshShownValue();
}
public void ContinueButton()
{
gameObject.SetActive(false);
}
public void setVolume(float vol)
{
audioMixer.SetFloat("Volume", vol);
}
public void setQuality(int qualityIndex)
{
QualitySettings.SetQualityLevel(qualityIndex);
}
public void setFullscreen(bool isFullscreen)
{
Screen.fullScreen = isFullscreen;
}
public void setResolution(int resolutionIndex)
{
Screen.SetResolution(resolutions[resolutionIndex].width, resolutions[resolutionIndex].height, FullScreenMode.FullScreenWindow);
}
}

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@@ -0,0 +1,11 @@
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