Player, player movement, camera control
This commit is contained in:
2818
3D FPS/Logs/AssetImportWorker0.log
Normal file
2818
3D FPS/Logs/AssetImportWorker0.log
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File diff suppressed because it is too large
Load Diff
2653
3D FPS/Logs/AssetImportWorker1.log
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2653
3D FPS/Logs/AssetImportWorker1.log
Normal file
File diff suppressed because it is too large
Load Diff
185
3D FPS/Logs/AssetImportWorker2.log
Normal file
185
3D FPS/Logs/AssetImportWorker2.log
Normal file
@@ -0,0 +1,185 @@
|
||||
Using pre-set license
|
||||
Built from '2022.3/staging' branch; Version is '2022.3.33f1 (b2c853adf198) revision 11716691'; Using compiler version '192829333'; Build Type 'Release'
|
||||
OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'cs' Physical Memory: 32677 MB
|
||||
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
|
||||
|
||||
COMMAND LINE ARGUMENTS:
|
||||
C:\Program Files\Unity\Hub\Editor\2022.3.33f1\Editor\Unity.exe
|
||||
-adb2
|
||||
-batchMode
|
||||
-noUpm
|
||||
-name
|
||||
AssetImportWorker2
|
||||
-projectPath
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||||
D:/Unity/3D-FPS/3D FPS
|
||||
-logFile
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||||
Logs/AssetImportWorker2.log
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||||
-srvPort
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||||
49848
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||||
Successfully changed project path to: D:/Unity/3D-FPS/3D FPS
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||||
D:/Unity/3D-FPS/3D FPS
|
||||
[UnityMemory] Configuration Parameters - Can be set up in boot.config
|
||||
"memorysetup-bucket-allocator-granularity=16"
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||||
"memorysetup-bucket-allocator-bucket-count=8"
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||||
"memorysetup-bucket-allocator-block-size=33554432"
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||||
"memorysetup-bucket-allocator-block-count=8"
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||||
"memorysetup-main-allocator-block-size=16777216"
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||||
"memorysetup-thread-allocator-block-size=16777216"
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||||
"memorysetup-gfx-thread-allocator-block-size=16777216"
|
||||
"memorysetup-cache-allocator-block-size=4194304"
|
||||
"memorysetup-typetree-allocator-block-size=2097152"
|
||||
"memorysetup-profiler-bucket-allocator-granularity=16"
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||||
"memorysetup-profiler-bucket-allocator-bucket-count=8"
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||||
"memorysetup-profiler-bucket-allocator-block-size=33554432"
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||||
"memorysetup-profiler-bucket-allocator-block-count=8"
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||||
"memorysetup-profiler-allocator-block-size=16777216"
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||||
"memorysetup-profiler-editor-allocator-block-size=1048576"
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||||
"memorysetup-temp-allocator-size-main=16777216"
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||||
"memorysetup-job-temp-allocator-block-size=2097152"
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||||
"memorysetup-job-temp-allocator-block-size-background=1048576"
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||||
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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||||
"memorysetup-allocator-temp-initial-block-size-main=262144"
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||||
"memorysetup-allocator-temp-initial-block-size-worker=262144"
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||||
"memorysetup-temp-allocator-size-background-worker=32768"
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||||
"memorysetup-temp-allocator-size-job-worker=262144"
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||||
"memorysetup-temp-allocator-size-preload-manager=33554432"
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||||
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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||||
"memorysetup-temp-allocator-size-audio-worker=65536"
|
||||
"memorysetup-temp-allocator-size-cloud-worker=32768"
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||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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||||
"memorysetup-temp-allocator-size-gfx=262144"
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||||
Player connection [2340] Host "[IP] 172.16.1.172 [Port] 0 [Flags] 2 [Guid] 255642886 [EditorId] 255642886 [Version] 1048832 [Id] WindowsEditor(7,PC-Main) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
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||||
Player connection [2340] Host "[IP] 172.16.1.172 [Port] 0 [Flags] 2 [Guid] 255642886 [EditorId] 255642886 [Version] 1048832 [Id] WindowsEditor(7,PC-Main) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
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||||
[PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
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||||
Refreshing native plugins compatible for Editor in 8.16 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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||||
Initialize engine version: 2022.3.33f1 (b2c853adf198)
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||||
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2022.3.33f1/Editor/Data/Resources/UnitySubsystems
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||||
[Subsystems] Discovering subsystems at path D:/Unity/3D-FPS/3D FPS/Assets
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||||
GfxDevice: creating device client; threaded=0; jobified=0
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||||
Direct3D:
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||||
Version: Direct3D 11.0 [level 11.1]
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||||
Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
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||||
Vendor: NVIDIA
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||||
VRAM: 11106 MB
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||||
Driver: 32.0.15.6614
|
||||
Initialize mono
|
||||
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2022.3.33f1/Editor/Data/Managed'
|
||||
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2022.3.33f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
|
||||
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2022.3.33f1/Editor/Data/MonoBleedingEdge/etc'
|
||||
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56964
|
||||
Begin MonoManager ReloadAssembly
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||||
Registering precompiled unity dll's ...
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||||
Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.33f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
|
||||
Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.33f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
|
||||
Registered in 0.011087 seconds.
|
||||
- Loaded All Assemblies, in 0.377 seconds
|
||||
Native extension for WindowsStandalone target not found
|
||||
Native extension for WebGL target not found
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 0.280 seconds
|
||||
Domain Reload Profiling: 655ms
|
||||
BeginReloadAssembly (117ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (0ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (1ms)
|
||||
RebuildCommonClasses (34ms)
|
||||
RebuildNativeTypeToScriptingClass (10ms)
|
||||
initialDomainReloadingComplete (69ms)
|
||||
LoadAllAssembliesAndSetupDomain (144ms)
|
||||
LoadAssemblies (114ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (141ms)
|
||||
TypeCache.Refresh (139ms)
|
||||
TypeCache.ScanAssembly (128ms)
|
||||
ScanForSourceGeneratedMonoScriptInfo (0ms)
|
||||
ResolveRequiredComponents (1ms)
|
||||
FinalizeReload (281ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (219ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (11ms)
|
||||
SetLoadedEditorAssemblies (5ms)
|
||||
RefreshPlugins (0ms)
|
||||
BeforeProcessingInitializeOnLoad (2ms)
|
||||
ProcessInitializeOnLoadAttributes (149ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (52ms)
|
||||
AfterProcessingInitializeOnLoad (0ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (0ms)
|
||||
========================================================================
|
||||
Worker process is ready to serve import requests
|
||||
Begin MonoManager ReloadAssembly
|
||||
- Loaded All Assemblies, in 0.496 seconds
|
||||
Refreshing native plugins compatible for Editor in 2.09 ms, found 3 plugins.
|
||||
Native extension for WindowsStandalone target not found
|
||||
Native extension for WebGL target not found
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 0.523 seconds
|
||||
Domain Reload Profiling: 1018ms
|
||||
BeginReloadAssembly (124ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (4ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (17ms)
|
||||
RebuildCommonClasses (26ms)
|
||||
RebuildNativeTypeToScriptingClass (8ms)
|
||||
initialDomainReloadingComplete (38ms)
|
||||
LoadAllAssembliesAndSetupDomain (297ms)
|
||||
LoadAssemblies (232ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (139ms)
|
||||
TypeCache.Refresh (122ms)
|
||||
TypeCache.ScanAssembly (111ms)
|
||||
ScanForSourceGeneratedMonoScriptInfo (11ms)
|
||||
ResolveRequiredComponents (4ms)
|
||||
FinalizeReload (524ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (404ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (7ms)
|
||||
SetLoadedEditorAssemblies (3ms)
|
||||
RefreshPlugins (0ms)
|
||||
BeforeProcessingInitializeOnLoad (52ms)
|
||||
ProcessInitializeOnLoadAttributes (315ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (16ms)
|
||||
AfterProcessingInitializeOnLoad (10ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (6ms)
|
||||
Launched and connected shader compiler UnityShaderCompiler.exe after 0.07 seconds
|
||||
Refreshing native plugins compatible for Editor in 3.08 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 3167 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 34 unused Assets / (57.6 KB). Loaded Objects now: 3627.
|
||||
Memory consumption went from 120.9 MB to 120.8 MB.
|
||||
Total: 2.890100 ms (FindLiveObjects: 0.188800 ms CreateObjectMapping: 0.104400 ms MarkObjects: 2.508800 ms DeleteObjects: 0.087500 ms)
|
||||
|
||||
AssetImportParameters requested are different than current active one (requested -> active):
|
||||
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
|
||||
custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 ->
|
||||
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
|
||||
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
|
||||
custom:CustomObjectIndexerAttribute: 9a22284fe3817be447336de3de66b15e ->
|
||||
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
|
||||
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
|
||||
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
|
||||
custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 ->
|
||||
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
|
||||
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
|
||||
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
||||
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
||||
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
|
||||
TcpMessagingSession - receive error: operation aborted. errorcode: 995, details: Vstupn<70>-v<>stupn<70> operace byla p<>eru<72>ena bu<62> z d<>vodu ukon<6F>en<65> vl<76>kna, nebo na <20><>dost aplikace.
|
||||
AssetImportWorker is now disconnected from the server
|
||||
Process exiting
|
||||
Exiting without the bug reporter. Application will terminate with return code 0
|
||||
185
3D FPS/Logs/AssetImportWorker3.log
Normal file
185
3D FPS/Logs/AssetImportWorker3.log
Normal file
@@ -0,0 +1,185 @@
|
||||
Using pre-set license
|
||||
Built from '2022.3/staging' branch; Version is '2022.3.33f1 (b2c853adf198) revision 11716691'; Using compiler version '192829333'; Build Type 'Release'
|
||||
OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'cs' Physical Memory: 32677 MB
|
||||
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
|
||||
|
||||
COMMAND LINE ARGUMENTS:
|
||||
C:\Program Files\Unity\Hub\Editor\2022.3.33f1\Editor\Unity.exe
|
||||
-adb2
|
||||
-batchMode
|
||||
-noUpm
|
||||
-name
|
||||
AssetImportWorker3
|
||||
-projectPath
|
||||
D:/Unity/3D-FPS/3D FPS
|
||||
-logFile
|
||||
Logs/AssetImportWorker3.log
|
||||
-srvPort
|
||||
49848
|
||||
Successfully changed project path to: D:/Unity/3D-FPS/3D FPS
|
||||
D:/Unity/3D-FPS/3D FPS
|
||||
[UnityMemory] Configuration Parameters - Can be set up in boot.config
|
||||
"memorysetup-bucket-allocator-granularity=16"
|
||||
"memorysetup-bucket-allocator-bucket-count=8"
|
||||
"memorysetup-bucket-allocator-block-size=33554432"
|
||||
"memorysetup-bucket-allocator-block-count=8"
|
||||
"memorysetup-main-allocator-block-size=16777216"
|
||||
"memorysetup-thread-allocator-block-size=16777216"
|
||||
"memorysetup-gfx-main-allocator-block-size=16777216"
|
||||
"memorysetup-gfx-thread-allocator-block-size=16777216"
|
||||
"memorysetup-cache-allocator-block-size=4194304"
|
||||
"memorysetup-typetree-allocator-block-size=2097152"
|
||||
"memorysetup-profiler-bucket-allocator-granularity=16"
|
||||
"memorysetup-profiler-bucket-allocator-bucket-count=8"
|
||||
"memorysetup-profiler-bucket-allocator-block-size=33554432"
|
||||
"memorysetup-profiler-bucket-allocator-block-count=8"
|
||||
"memorysetup-profiler-allocator-block-size=16777216"
|
||||
"memorysetup-profiler-editor-allocator-block-size=1048576"
|
||||
"memorysetup-temp-allocator-size-main=16777216"
|
||||
"memorysetup-job-temp-allocator-block-size=2097152"
|
||||
"memorysetup-job-temp-allocator-block-size-background=1048576"
|
||||
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
|
||||
"memorysetup-allocator-temp-initial-block-size-main=262144"
|
||||
"memorysetup-allocator-temp-initial-block-size-worker=262144"
|
||||
"memorysetup-temp-allocator-size-background-worker=32768"
|
||||
"memorysetup-temp-allocator-size-job-worker=262144"
|
||||
"memorysetup-temp-allocator-size-preload-manager=33554432"
|
||||
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
|
||||
"memorysetup-temp-allocator-size-audio-worker=65536"
|
||||
"memorysetup-temp-allocator-size-cloud-worker=32768"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gfx=262144"
|
||||
Player connection [26720] Host "[IP] 172.16.1.172 [Port] 0 [Flags] 2 [Guid] 3714546112 [EditorId] 3714546112 [Version] 1048832 [Id] WindowsEditor(7,PC-Main) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
|
||||
|
||||
Player connection [26720] Host "[IP] 172.16.1.172 [Port] 0 [Flags] 2 [Guid] 3714546112 [EditorId] 3714546112 [Version] 1048832 [Id] WindowsEditor(7,PC-Main) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
|
||||
|
||||
[PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
|
||||
Refreshing native plugins compatible for Editor in 6.80 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Initialize engine version: 2022.3.33f1 (b2c853adf198)
|
||||
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2022.3.33f1/Editor/Data/Resources/UnitySubsystems
|
||||
[Subsystems] Discovering subsystems at path D:/Unity/3D-FPS/3D FPS/Assets
|
||||
GfxDevice: creating device client; threaded=0; jobified=0
|
||||
Direct3D:
|
||||
Version: Direct3D 11.0 [level 11.1]
|
||||
Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
|
||||
Vendor: NVIDIA
|
||||
VRAM: 11106 MB
|
||||
Driver: 32.0.15.6614
|
||||
Initialize mono
|
||||
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2022.3.33f1/Editor/Data/Managed'
|
||||
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2022.3.33f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
|
||||
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2022.3.33f1/Editor/Data/MonoBleedingEdge/etc'
|
||||
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56016
|
||||
Begin MonoManager ReloadAssembly
|
||||
Registering precompiled unity dll's ...
|
||||
Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.33f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
|
||||
Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.33f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
|
||||
Registered in 0.009856 seconds.
|
||||
- Loaded All Assemblies, in 0.337 seconds
|
||||
Native extension for WindowsStandalone target not found
|
||||
Native extension for WebGL target not found
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 0.266 seconds
|
||||
Domain Reload Profiling: 601ms
|
||||
BeginReloadAssembly (110ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (0ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (1ms)
|
||||
RebuildCommonClasses (31ms)
|
||||
RebuildNativeTypeToScriptingClass (9ms)
|
||||
initialDomainReloadingComplete (61ms)
|
||||
LoadAllAssembliesAndSetupDomain (124ms)
|
||||
LoadAssemblies (107ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (122ms)
|
||||
TypeCache.Refresh (120ms)
|
||||
TypeCache.ScanAssembly (109ms)
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||||
ScanForSourceGeneratedMonoScriptInfo (0ms)
|
||||
ResolveRequiredComponents (0ms)
|
||||
FinalizeReload (266ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (212ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (12ms)
|
||||
SetLoadedEditorAssemblies (5ms)
|
||||
RefreshPlugins (0ms)
|
||||
BeforeProcessingInitializeOnLoad (2ms)
|
||||
ProcessInitializeOnLoadAttributes (151ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (43ms)
|
||||
AfterProcessingInitializeOnLoad (0ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (0ms)
|
||||
========================================================================
|
||||
Worker process is ready to serve import requests
|
||||
Begin MonoManager ReloadAssembly
|
||||
- Loaded All Assemblies, in 0.507 seconds
|
||||
Refreshing native plugins compatible for Editor in 2.15 ms, found 3 plugins.
|
||||
Native extension for WindowsStandalone target not found
|
||||
Native extension for WebGL target not found
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 0.521 seconds
|
||||
Domain Reload Profiling: 1026ms
|
||||
BeginReloadAssembly (128ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (5ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (16ms)
|
||||
RebuildCommonClasses (28ms)
|
||||
RebuildNativeTypeToScriptingClass (9ms)
|
||||
initialDomainReloadingComplete (36ms)
|
||||
LoadAllAssembliesAndSetupDomain (304ms)
|
||||
LoadAssemblies (242ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (140ms)
|
||||
TypeCache.Refresh (122ms)
|
||||
TypeCache.ScanAssembly (111ms)
|
||||
ScanForSourceGeneratedMonoScriptInfo (12ms)
|
||||
ResolveRequiredComponents (4ms)
|
||||
FinalizeReload (521ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (403ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (7ms)
|
||||
SetLoadedEditorAssemblies (4ms)
|
||||
RefreshPlugins (0ms)
|
||||
BeforeProcessingInitializeOnLoad (52ms)
|
||||
ProcessInitializeOnLoadAttributes (313ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (18ms)
|
||||
AfterProcessingInitializeOnLoad (9ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (6ms)
|
||||
Launched and connected shader compiler UnityShaderCompiler.exe after 0.07 seconds
|
||||
Refreshing native plugins compatible for Editor in 2.69 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 3167 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 34 unused Assets / (57.6 KB). Loaded Objects now: 3627.
|
||||
Memory consumption went from 120.9 MB to 120.9 MB.
|
||||
Total: 2.755400 ms (FindLiveObjects: 0.177900 ms CreateObjectMapping: 0.102900 ms MarkObjects: 2.396800 ms DeleteObjects: 0.077000 ms)
|
||||
|
||||
AssetImportParameters requested are different than current active one (requested -> active):
|
||||
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
|
||||
custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 ->
|
||||
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
|
||||
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
|
||||
custom:CustomObjectIndexerAttribute: 9a22284fe3817be447336de3de66b15e ->
|
||||
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
|
||||
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
|
||||
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
|
||||
custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 ->
|
||||
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
|
||||
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
|
||||
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
||||
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
||||
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
|
||||
TcpMessagingSession - receive error: operation aborted. errorcode: 995, details: Vstupn<70>-v<>stupn<70> operace byla p<>eru<72>ena bu<62> z d<>vodu ukon<6F>en<65> vl<76>kna, nebo na <20><>dost aplikace.
|
||||
AssetImportWorker is now disconnected from the server
|
||||
Process exiting
|
||||
Exiting without the bug reporter. Application will terminate with return code 0
|
||||
BIN
3D FPS/Logs/shadercompiler-AssetImportWorker0.log
Normal file
BIN
3D FPS/Logs/shadercompiler-AssetImportWorker0.log
Normal file
Binary file not shown.
@@ -2,15 +2,23 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2022.3.33f1/Editor/Data', plugins
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: compileSnippet
|
||||
insize=802 file=Assets/DefaultResourcesExtra/Internal/UIElements/EditorUIE.shader name=Hidden/UIElements/EditorUIE pass=<Unnamed Pass 0> ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=4075 mask=6 start=54 ok=1 outsize=4162
|
||||
insize=1714 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=SHADOWS_DEPTH dKW=INSTANCING_ON _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=139 ok=1 outsize=1446
|
||||
|
||||
Cmd: compileSnippet
|
||||
insize=802 file=Assets/DefaultResourcesExtra/Internal/UIElements/EditorUIE.shader name=Hidden/UIElements/EditorUIE pass=<Unnamed Pass 0> ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=4075 mask=6 start=54 ok=1 outsize=9554
|
||||
insize=1714 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=SHADOWS_DEPTH dKW=INSTANCING_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=139 ok=1 outsize=250
|
||||
|
||||
Cmd: compileSnippet
|
||||
insize=16750 file=Assets/DefaultResourcesExtra/Skybox-Procedural.shader name=Skybox/Procedural pass=<Unnamed Pass 0> ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_SUNDISK_SIMPLE dKW=_SUNDISK_NONE _SUNDISK_HIGH_QUALITY UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=20 ok=1 outsize=5674
|
||||
insize=2376 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN VERTEXLIGHT_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=68 ok=1 outsize=1926
|
||||
|
||||
Cmd: compileSnippet
|
||||
insize=16750 file=Assets/DefaultResourcesExtra/Skybox-Procedural.shader name=Skybox/Procedural pass=<Unnamed Pass 0> ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_SUNDISK_SIMPLE dKW=_SUNDISK_NONE _SUNDISK_HIGH_QUALITY UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=20 ok=1 outsize=914
|
||||
insize=2376 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH dKW=_EMISSION FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _DETAIL_MULX2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _GLOSSYREFLECTIONS_OFF _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=68 ok=1 outsize=6798
|
||||
|
||||
Cmd: compileSnippet
|
||||
insize=2088 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD_DELTA ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDADD uKW=DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=106 ok=1 outsize=1722
|
||||
|
||||
Cmd: compileSnippet
|
||||
insize=2088 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD_DELTA ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDADD uKW=DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=106 ok=1 outsize=3390
|
||||
|
||||
Cmd: compileSnippet
|
||||
insize=2376 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH _EMISSION dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _DETAIL_MULX2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _GLOSSYREFLECTIONS_OFF _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=68 ok=1 outsize=6902
|
||||
|
||||
Cmd: shutdown
|
||||
|
||||
12
3D FPS/Logs/shadercompiler-UnityShaderCompiler.exe1.log
Normal file
12
3D FPS/Logs/shadercompiler-UnityShaderCompiler.exe1.log
Normal file
@@ -0,0 +1,12 @@
|
||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2022.3.33f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2022.3.33f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: compileSnippet
|
||||
insize=11984 file=Assets/DefaultResourcesExtra/Internal-ScreenSpaceShadows.shader name=Hidden/Internal-ScreenSpaceShadows pass=<Unnamed Pass 0> ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADOWS_SPLIT_SPHERES dKW=SHADOWS_SINGLE_CASCADE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=380 ok=1 outsize=1290
|
||||
|
||||
Cmd: compileSnippet
|
||||
insize=2376 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH _EMISSION dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _DETAIL_MULX2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _GLOSSYREFLECTIONS_OFF _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=68 ok=1 outsize=6902
|
||||
|
||||
Cmd: compileSnippet
|
||||
insize=2376 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN _EMISSION dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _DETAIL_MULX2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _GLOSSYREFLECTIONS_OFF _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=68 ok=1 outsize=7278
|
||||
|
||||
6
3D FPS/Logs/shadercompiler-UnityShaderCompiler.exe2.log
Normal file
6
3D FPS/Logs/shadercompiler-UnityShaderCompiler.exe2.log
Normal file
@@ -0,0 +1,6 @@
|
||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2022.3.33f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2022.3.33f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: compileSnippet
|
||||
insize=11984 file=Assets/DefaultResourcesExtra/Internal-ScreenSpaceShadows.shader name=Hidden/Internal-ScreenSpaceShadows pass=<Unnamed Pass 0> ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADOWS_SPLIT_SPHERES dKW=SHADOWS_SINGLE_CASCADE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=380 ok=1 outsize=5738
|
||||
|
||||
7
3D FPS/Logs/shadercompiler-UnityShaderCompiler.exe3.log
Normal file
7
3D FPS/Logs/shadercompiler-UnityShaderCompiler.exe3.log
Normal file
@@ -0,0 +1,7 @@
|
||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2022.3.33f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2022.3.33f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: compileSnippet
|
||||
insize=2376 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED VERTEXLIGHT_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=68 ok=1 outsize=2034
|
||||
|
||||
Cmd: shutdown
|
||||
7
3D FPS/Logs/shadercompiler-UnityShaderCompiler.exe4.log
Normal file
7
3D FPS/Logs/shadercompiler-UnityShaderCompiler.exe4.log
Normal file
@@ -0,0 +1,7 @@
|
||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2022.3.33f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2022.3.33f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: compileSnippet
|
||||
insize=2376 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN dKW=_EMISSION FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _DETAIL_MULX2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _GLOSSYREFLECTIONS_OFF _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=68 ok=1 outsize=7174
|
||||
|
||||
Cmd: shutdown
|
||||
Reference in New Issue
Block a user