Player, player movement, camera control
This commit is contained in:
52
3D FPS/Assets/Scripts/PlayerMovement.cs
Normal file
52
3D FPS/Assets/Scripts/PlayerMovement.cs
Normal file
@@ -0,0 +1,52 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerMovement : MonoBehaviour
|
||||
{
|
||||
public CharacterController charControl;
|
||||
|
||||
public float speed = 12f;
|
||||
public float gravity = -9.81f;
|
||||
public float jumpHeight = 3f;
|
||||
|
||||
public Transform groundCheck;
|
||||
public float groundDistance = 0.4f;
|
||||
public LayerMask groundMask;
|
||||
|
||||
private Vector3 velocity;
|
||||
private bool isGrounded;
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
void Update()
|
||||
{
|
||||
isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
|
||||
|
||||
if(isGrounded && velocity.y < 0)
|
||||
{
|
||||
velocity.y = -2f;
|
||||
}
|
||||
|
||||
float x = Input.GetAxis("Horizontal");
|
||||
float y = Input.GetAxis("Vertical");
|
||||
|
||||
Vector3 move = transform.right * x + transform.forward * y;
|
||||
|
||||
charControl.Move(move * speed * Time.deltaTime);
|
||||
|
||||
if(Input.GetButtonDown("Jump") && isGrounded)
|
||||
{
|
||||
velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
|
||||
}
|
||||
|
||||
velocity.y += gravity * Time.deltaTime;
|
||||
|
||||
charControl.Move(velocity * Time.deltaTime);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user