Player, player movement, camera control
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace KinematicCharacterController.Examples
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{
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public class ExampleAIController : MonoBehaviour
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{
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public float MovementPeriod = 1f;
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public List<ExampleCharacterController> Characters = new List<ExampleCharacterController>();
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private bool _stepHandling;
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private bool _ledgeHandling;
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private bool _intHandling;
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private bool _safeMove;
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private void Update()
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{
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AICharacterInputs inputs = new AICharacterInputs();
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// Simulate an input on all controlled characters
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inputs.MoveVector = Mathf.Sin(Time.time * MovementPeriod) * Vector3.forward;
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inputs.LookVector = Vector3.Slerp(-Vector3.forward, Vector3.forward, inputs.MoveVector.z).normalized;
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for (int i = 0; i < Characters.Count; i++)
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{
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Characters[i].SetInputs(ref inputs);
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}
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}
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}
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}
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