Player, player movement, camera control
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using KinematicCharacterController;
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public class PauseStateHandler
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{
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[RuntimeInitializeOnLoadMethod()]
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public static void Init()
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{
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EditorApplication.pauseStateChanged += HandlePauseStateChange;
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}
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private static void HandlePauseStateChange(PauseState state)
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{
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foreach(KinematicCharacterMotor motor in KinematicCharacterSystem.CharacterMotors)
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{
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motor.SetPositionAndRotation(motor.Transform.position, motor.Transform.rotation, true);
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}
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}
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}
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