Created unity project
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using System.Linq;
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using System.Reflection;
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namespace Unity.PlasticSCM.Editor.UI
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{
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internal static class EditorProgressBar
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{
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static EditorProgressBar()
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{
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var type = typeof(UnityEditor.Editor).Assembly.GetTypes().Where(
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t => t.Name == "AsyncProgressBar").FirstOrDefault();
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if (type == null)
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return;
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mDisplayMethod = type.GetMethod("Display");
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mClearMethod = type.GetMethod("Clear");
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}
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internal static void ShowProgressBar(string text, float progress)
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{
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if (mDisplayMethod == null)
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return;
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mDisplayMethod.Invoke(null, new object[] { text, progress });
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}
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internal static void ClearProgressBar()
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{
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if (mClearMethod == null)
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return;
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mClearMethod.Invoke(null, null);
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}
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static MethodInfo mDisplayMethod = null;
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static MethodInfo mClearMethod = null;
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}
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}
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