Created unity project
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using UnityEditor;
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namespace Unity.PlasticSCM.Editor.UI
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{
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internal static class EditorDispatcher
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{
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internal static void Initialize()
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{
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mMainThread = Thread.CurrentThread;
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}
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internal static bool IsOnMainThread
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{
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get { return Thread.CurrentThread == mMainThread; }
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}
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internal static void Dispatch(Action task)
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{
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lock (mDispatchQueue)
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{
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if (mDispatchQueue.Count == 0)
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EditorApplication.update += Update;
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mDispatchQueue.Enqueue(task);
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}
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}
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internal static void Update()
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{
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Action[] actions;
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lock (mDispatchQueue)
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{
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if (mDispatchQueue.Count == 0)
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return;
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actions = mDispatchQueue.ToArray();
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mDispatchQueue.Clear();
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EditorApplication.update -= Update;
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}
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foreach (Action action in actions)
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action();
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}
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static readonly Queue<Action> mDispatchQueue = new Queue<Action>();
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static Thread mMainThread;
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}
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}
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