Created unity project
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using System;
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using Codice.Client.BaseCommands;
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using Codice.Client.Commands;
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using PlasticGui.WorkspaceWindow;
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using PlasticGui.WorkspaceWindow.Update;
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namespace Unity.PlasticSCM.Editor.Developer
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{
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internal class UpdateProgress
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{
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internal UpdateProgress(
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UpdateNotifier notifier, string wkPath, string title,
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WorkspaceWindow workspaceWindow)
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{
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mNotifier = notifier;
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mWkPath = wkPath;
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mWorkspaceWindow = workspaceWindow;
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mProgressData = new BuildProgressSpeedAndRemainingTime.ProgressData(DateTime.Now);
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mWorkspaceWindow.Progress.ProgressHeader = title;
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mWorkspaceWindow.Progress.CanCancelProgress = false;
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}
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internal void OnUpdateProgress()
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{
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var progress = mWorkspaceWindow.Progress;
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progress.ProgressHeader = UpdateProgressRender.FixNotificationPath(
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mWkPath, mNotifier.GetNotificationMessage());
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UpdateOperationStatus status = mNotifier.GetUpdateStatus();
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progress.TotalProgressMessage = UpdateProgressRender.GetProgressString(
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status, mProgressData);
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progress.TotalProgressPercent = GetProgressBarPercent.ForTransfer(
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status.UpdatedSize, status.TotalSize) / 100f;
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}
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readonly BuildProgressSpeedAndRemainingTime.ProgressData mProgressData;
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readonly WorkspaceWindow mWorkspaceWindow;
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readonly string mWkPath;
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readonly UpdateNotifier mNotifier;
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}
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}
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