UnityStuff
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// <autogenerated />
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using System;
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using System.Reflection;
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[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
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is_global = true
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build_property.RootNamespace =
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build_property.ProjectDir = D:\Unity\3D-FPS\3D FPS\
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build_property.EnableComHosting =
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build_property.EnableGeneratedComInterfaceComImportInterop =
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