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3D-FPS/3D FPS/Assets/Scripts/GameOverScreen.cs

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using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class GameOverScreen : MonoBehaviour
{
public TextMeshProUGUI scoreText;
public void TriggerScreen(int score = 0)
{
Cursor.lockState = CursorLockMode.None;
scoreText.text = "SCORE: " + score.ToString();
gameObject.SetActive(true);
Time.timeScale = 0;
}
public void RestartButton()
{
Time.timeScale = 1;
SceneManager.LoadScene("SampleScene");
}
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public void ExitButton()
{
Application.Quit();
}
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}