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3D-FPS/3D FPS/Assets/Scripts/Enemy/EnemyAttack.cs

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2024-12-09 23:16:34 +01:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyAttack : MonoBehaviour
{
public float attackRange = 2f;
public float attackAngle = 45f;
public float attackCooldown = 2f;
public int damage = 10;
private Transform player;
private float lastAttackTime;
void Start()
{
GameObject playerObject = GameObject.FindWithTag("Player");
if (playerObject != null)
{
player = playerObject.transform;
}
else
{
Debug.LogError("Player not found! Ensure the player has the tag 'Player'.");
}
}
void Update()
{
if (player == null) return;
if (IsPlayerInFront() && IsPlayerInRange())
{
if (Time.time >= lastAttackTime + attackCooldown)
{
AttackPlayer();
lastAttackTime = Time.time;
}
}
}
private bool IsPlayerInFront()
{
Vector3 directionToPlayer = (player.position - transform.position).normalized;
float angle = Vector3.Angle(transform.forward, directionToPlayer);
return angle <= attackAngle / 2;
}
private bool IsPlayerInRange()
{
float distanceToPlayer = Vector3.Distance(transform.position, player.position);
return distanceToPlayer <= attackRange;
}
private void AttackPlayer()
{
Debug.Log("Enemy attacks the player!");
PlayerHealth playerHealth = player.GetComponent<PlayerHealth>();
if (playerHealth != null)
{
playerHealth.Health -= damage;
}
else
{
Debug.LogWarning("PlayerHealth script not found on the player!");
}
}
}