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3D-FPS/3D FPS/Logs/AssetImportWorker2-prev.log

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Using pre-set license
Built from '2022.3/staging' branch; Version is '2022.3.33f1 (b2c853adf198) revision 11716691'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'cs' Physical Memory: 32677 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2022.3.33f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker2
-projectPath
D:/Unity/3D-FPS/3D FPS
-logFile
Logs/AssetImportWorker2.log
-srvPort
49848
Successfully changed project path to: D:/Unity/3D-FPS/3D FPS
D:/Unity/3D-FPS/3D FPS
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [2340] Host "[IP] 172.16.1.172 [Port] 0 [Flags] 2 [Guid] 255642886 [EditorId] 255642886 [Version] 1048832 [Id] WindowsEditor(7,PC-Main) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
Player connection [2340] Host "[IP] 172.16.1.172 [Port] 0 [Flags] 2 [Guid] 255642886 [EditorId] 255642886 [Version] 1048832 [Id] WindowsEditor(7,PC-Main) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
[PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
Refreshing native plugins compatible for Editor in 8.16 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2022.3.33f1 (b2c853adf198)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2022.3.33f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/Unity/3D-FPS/3D FPS/Assets
GfxDevice: creating device client; threaded=0; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
Vendor: NVIDIA
VRAM: 11106 MB
Driver: 32.0.15.6614
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2022.3.33f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2022.3.33f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2022.3.33f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56964
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.33f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.33f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.011087 seconds.
- Loaded All Assemblies, in 0.377 seconds
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.280 seconds
Domain Reload Profiling: 655ms
BeginReloadAssembly (117ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (34ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (69ms)
LoadAllAssembliesAndSetupDomain (144ms)
LoadAssemblies (114ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (141ms)
TypeCache.Refresh (139ms)
TypeCache.ScanAssembly (128ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (1ms)
FinalizeReload (281ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (219ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (11ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (2ms)
ProcessInitializeOnLoadAttributes (149ms)
ProcessInitializeOnLoadMethodAttributes (52ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.496 seconds
Refreshing native plugins compatible for Editor in 2.09 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.523 seconds
Domain Reload Profiling: 1018ms
BeginReloadAssembly (124ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (17ms)
RebuildCommonClasses (26ms)
RebuildNativeTypeToScriptingClass (8ms)
initialDomainReloadingComplete (38ms)
LoadAllAssembliesAndSetupDomain (297ms)
LoadAssemblies (232ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (139ms)
TypeCache.Refresh (122ms)
TypeCache.ScanAssembly (111ms)
ScanForSourceGeneratedMonoScriptInfo (11ms)
ResolveRequiredComponents (4ms)
FinalizeReload (524ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (404ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (3ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (52ms)
ProcessInitializeOnLoadAttributes (315ms)
ProcessInitializeOnLoadMethodAttributes (16ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (6ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.07 seconds
Refreshing native plugins compatible for Editor in 3.08 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3167 Unused Serialized files (Serialized files now loaded: 0)
Unloading 34 unused Assets / (57.6 KB). Loaded Objects now: 3627.
Memory consumption went from 120.9 MB to 120.8 MB.
Total: 2.890100 ms (FindLiveObjects: 0.188800 ms CreateObjectMapping: 0.104400 ms MarkObjects: 2.508800 ms DeleteObjects: 0.087500 ms)
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:CustomObjectIndexerAttribute: 9a22284fe3817be447336de3de66b15e ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
TcpMessagingSession - receive error: operation aborted. errorcode: 995, details: Vstupn<70>-v<>stupn<70> operace byla p<>eru<72>ena bu<62> z d<>vodu ukon<6F>en<65> vl<76>kna, nebo na <20><>dost aplikace.
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0